A prototype is generally used by designers to evaluate a new design to enhance precision by system analysts and users interface. Prototyping serves to provide specifications user interface and user experience for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype is the step between the formalization and the evaluation of an idea.
A prototype can also mean a typical example of something such as in the use of the user interface prototypical.This is a useful term in display objects, behaviours and concepts which are considered the accepted by user and is analogous with terms such as design and archetypes.
The Basic prototype has six categories
1) Proof-of-Principle Prototype: A Proof-of-Principle Prototype serves to verify some key functional aspects of the intended design, but usually does not have all the functionality of the final product.
2) Working Prototype: A working Prototype represents all or nearly all of the functionality of the final product.
3) Visual Prototype: A Visual Prototype represents the size and appearance, but not the functionality, of the intended design. A Form Study Prototype is a preliminary type of visual prototype in which the geometric features of a design are emphasized, with less concern for color, texture, or other aspects of the final appearance.
4) A User Experience Prototype: A User Experience Prototype represents enough of the appearance and function of the product that it can be used for user research.
5) Functional Prototype: A Functional Prototype captures both function and appearance of the intended design, though it may be created with different techniques and even different scale from final design.
6) Paper Prototype: A Paper Prototype is a printed or hand-drawn representation of the user interface of a software product.
Finally guys here we are going to show some prototypes tutorials which boost your knowledge and skill in user interface design.